3.2.25.
Render attributes
In PARTproject tabbed page General -> Render attributes you can find the setting
options for Render material and
Render Rotation.
With rendering
functionality (textures and Normalmaps[3]) you will receive very realistic 3D views. The material can be
set for the whole part or for single faces.
![[Important]](https://webapi.partcommunity.com/service/help/latest/pages/fr/installation_ecatalogsolutions/doc/images/important.png) | Important |
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Only endless
textures which are automatically wrapped around the model are supported.
That means no logos etc. should be done with textures. Only rotation and
scale is used. The Color texture has
to be tileable. The render
attributes color and texture are displayed in PARTdataManager and Online
portals. When exporting to
CAD systems the color specified in render material (not the "Maxwell
color") is exported, however, not the texture. |
When clicking on
the button ... at
the line end of Render material the
dialog box Render materials is
opened.
When clicking on
Edit, the dialog box Edit material for 3D preview is opened.
Here you can set
Color, Percentage Metallic, Roughness or Texture/Normalmap (also in combination).
Details on this can be found under Section 5.9.2.8.1, “
Render material - Functionality
”.
![[Note]](https://webapi.partcommunity.com/service/help/latest/pages/fr/installation_ecatalogsolutions/doc/images/note.png) | Note |
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Textures/Normalmaps
Textures
from the Internet may only be used if the source is freely usable.
This can be recognized by the fact that you do not have to specify
where the source/the texture comes from. It is also important that
the texture can be used without attribution. -> Use only textures, which
are CC0 (Creative Commons Public Domain)! For any
texture downloaded from the Internet, the source, so the link, must
be deposited in the catalog. Additionally the date with time, when
you downloaded the file! This serves the legal protection. Textures
can be downloaded for example from the following sites: Please
note: Sometimes the licenses are defined differently per
texture! Do not
download textures from forums! The license conditions are often
confusing.
General: Textures
should always be downloaded and saved with an associated
Normal/Normalmap with the same resolution. Textures
may be used without the corresponding normal. However, a normal may
not be used without the corresponding texture! Textures
must be tileable (-> seamless). Textures
may not be scaled or compressed! Pay
attention to the resolution of the texture: min.:
512*512 max.:
2048*2048
The
resolution must be a power of 2 (2^n). Permitted
resolutions: 512*512; 1024*1024; 2048*2048 If there
is no permitted resolution available you can use a resolution higher
than 2048*2048 (4096*4096; 8192*8192).
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