7.6.2.12.  Texture label

With the feature Texture label, images can be set on a component's face (e.g. a display or a label/logo).

Labels are specified analogously to materials.

Texture labels will not be transferred to CAD systems.

Preparation
  1. Define the desired Texture label in PARTproject, under Maintain render materials.

    Open the dialog via click on the search button ....

    -> The dialog Render materials is opened.

  2. Click on Edit.

    -> The dialog box Edit material for 3D preview is opened.

  3. Under Color texture, set the path to the image which shall be used as label and enable the checkbox Texture label.

    (License and source have also to be filled out in order that the dialog can be closed, what has noting to do with the label itself.)

Materials created in this way will be available later for the assignment in PARTdesigner.

Assignment of labels to faces
  1. Label on planar face:

    1. Select the face.

    2. Open the context menu and click on the command Texture label.

    3. Select one of the coordinate systems (similar to sketch on plane).

      -> The docking window Texture is opened.

    4. Determine Positioning, Size and Rotation of label. In the list field under RenderMaterial, select the desired label.

    5. Confirm with OK.

    6. Update the display index and open the part in PARTdataManager.

  2. Label on rounded face:

    Placing on rounded faces happens analogously.